![]() ![]() Link to full system information report as Gist:.Name of the game with compatibility issues: CSGO SDK HAMMER EDITOR.Issue transferred from posted on T21:01:14: Compatibility Report Textures are displayed if I open the texture browser, so I think it's just some rendering issue. I'm also curious to know how things like studiomdl and vtex will work via wine through the command line.Ġ1d8:fixme:nvapi:unimplemented_stub function 0圆94d52e is unimplemented!Ġ1d8:fixme:nvapi:unimplemented_stub function 0xdad9cff8 is unimplemented!Ġ230:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.Ġ230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:Ġ230:fixme:d3d_shader:print_glsl_info_log Vertex infoĠ230:fixme:d3d_shader:print_glsl_info_log -Ġ230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out" might be used before being initializedĠ230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #7:Ġ230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #11:Ġ230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out.zw" might be used before being initializedĠ230:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:Ġ230:fixme:d3d_shader:print_glsl_info_log 0(27) : warning C7050: "vs_out.yzw" might be used before being initialized I have some old CS:Source maps I've always been meaning to port over to CS:GO, which will probably be a good test case for extended use. might be related? There seems to be a lot of those fixmes printing out.) Because of this, it will often look like objects are selected when they shouldn't be. ( 0077:fixme:ntdll:EtwEventUnregister (deadbeef) stub. Yes, some of the behavior is a bit buggy, but most of it hinges on what seems to be unimplemented event handling on whatever libraries the Source SDK version of hammer is using. I haven't tried compiling or any complicated work yet. Perhaps valve could try to automate some of this process but honestly they're probably better off thinking about how to get a native port as it simply adds to the complexity. Like mentioned above, you'll want to use wine staging to actually be able to run hammer properly. I obviously just tried to run the SDK as is and it didn't work, so I'll be interested to see how this process goes.įor the record, when you say cd ~/.steam/steam, that is basically your steam library root directory, correct? Or are there also files within the user-specific steam configuration that need to be maintained in order for this to work? Currently, I have many of my games installed on /mnt/drive_a/Games/SteamLibrary so I figure that's where I'd want to do this windows-files backup strategy?Įdit: As an update, the above instructions seem to work. I can give this a try sometime soon and see how it goes. Extract the windowsfiles.tar file which will restore all the windows-specific files.Uninstall Steam Play version and return to using native linux version.diff -changed-group-format='%>' -unchanged-group-format='' list_linuxnative.txt list_windowscompat.txt | tar -cvf windowsfiles.tar With that, you can then backup all the windows specific executables / configuration files that CSGO SDK requires to run and store them in a windowsfiles.tar directory. Use diff to get the differences between the two list files.Make another list list_windowscompat.txt, this time capturing all library files while CSGO steam play compatibility is turned on.Using the same Proton Version for Counter Strike GO - SDK, install and run the SDK once.Switch CS:GO to Steam Play Proton Version.Make a list of all files in a steam library and store it in file list_linuxnative.txt while native linux version is installed.So, as of right now, are the steps something like. ![]()
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